|
"Providing
specialized books and resources for modelers of every genre."
| MODEL
DESIGN & BLUEPRINTING HANDBOOK, Volume 1 |
|
ONLINE
GLOSSARY
0-9
A B
C D E
F G H
I J K L
M N O
P Q R
S T U
V W X
Y Z
Click
on a letter to browse through the Glossary terms.
To download a printable version of the entire
Glossary, click here.
TERMS
OF USE: This is copyrighted material.
You may not reproduce any text on this page in any format
without written permission from the publisher.
|
-
Vector-Based
Art. Line drawings and other object-oriented art created
with a computer in such a way that they are not composed of
individual pixels. All computer
drawing programs (both CAD and computer illustration programs)
generate vector-based art. A vector drawing object is created
by storing the start, middle and end points, as well as direction
or path information and also various properties of the object
such as stroke color and fill value. This permits
the program to draw the object on screen dynamically when needed,
meaning vector-based objects can be modified quite easily. Since
the amount of information being stored is minimal, vector-based
artwork can sometimes take up as little disk space as a word
processing document. In stark contrast, digital images stored
as pixels take up much more memory and are much more difficult
to modify since each individual pixel must be changed in order
to alter the appearance of the image. See also Bitmap
Image.
-
Vertex.
The point where two sides of a multigon
meet, a point where two lines that form an angle between them
converge, or the point where three or more sides of a three-dimensional
object such as a geometric
solid meet.
-
Vertical
Axis. An axis running from the top to the bottom an object,
defined by a line that extends through its geometric
center.
-
Vertical
Plane. An alternate term for the frontal
plane of projection.
-
Visual
Perspective. A natural phenomenon that allows the eye to
perceive three dimensional objects. Perspective also creates
dramatic visual distortion, the amount of which depends both
on the size of the object and how far away it is from the viewer.
The closer an object gets, the more perspective distortion increases.
Orthographic projection
was developed to eliminate all visual perspective from blueprints
so objects in the drawings can be accurately measured.
BUY
THE BOOK
Return
to Book Summary Page
|
|
0-9
A B
C D E
F G H
I J K L
M N O
P Q R
S T U
V
W X Y Z
Click
on a letter to browse through the Glossary terms.
To download a printable version of the entire
Glossary, click here.
All
written content on this page © 2007 Charles Adams. ALL RIGHTS
RESERVED.
Reproduction, in whole or in part, is prohibited without written
permission from the publisher.
|
|