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MODEL
DESIGN & Blueprinting Handbook, Volume 1
An In-Depth Guide for both 3D and Traditional Modelers
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TABLE
OF CONTENTS
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here to return to contents for Section 1
**Section
2: Making Construction Patterns From Your Blueprints**
Chapter 4: Pattern Making Basics
- Overview
- Lines
Shown True Length
- Planes
of Projection
- Normal,
Inclined and Oblique Lines
- Normal,
Inclined and Oblique Planes
- Revolution
- Auxiliary
Views
- Creating
a Primary Auxiliary View (Folding Line Approach)
- Creating
a Primary Auxiliary View (Cutting Plane Approach)
- Plotting
Curves in an Auxiliary View
- Secondary
Auxiliary Views
- Summary
Chapter
5: Cross Sections
- Overview
- Strategies
for Determining Cross Sections
- Shapes
With a Uniform Cross Section
- Non-Uniform
Cross Sections
- Working
With Blended Shapes
- More
Complex Cross Sections
- Summary
Chapter
6: Developments
- Overview
- Geometric
Solids
- Forming
Three-Dimensional Shapes
- Cubes
and Boxes
- Cylinders
- The
Helix
- Prisms
- Cones
- Pyramids
- Spheres
- Polyhedrons
- Summary
Chapter
7: Transitions and Intersections
- Overview
- Transitions
- Intersections
- Shortcuts
- Summary
Afterword
Related
Books
APPENDIX
A: Computer-Based Drawing Tips
APPENDIX
B: Working With Template Images
APPENDIX
C: Printing Your Plans On Paper
GLOSSARY
INDEX
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