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Welcome
to the Modeler's Notebook! We provide specialized publications
and information for anyone interested in building traditional or 3D models.
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| MODEL
DESIGN & BLUEPRINTING HANDBOOK, VOL 2 |
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At
last! The long awaited continuation of the MODEL DESIGN
& BLUEPRINTING HANDBOOK series is now in the works.
In
VOLUME 2,
you'll see how to turn 2D blueprints into patterns that can
be used to build 3D models. Then, learn how 3D "power
tools" can make the blueprinting and pattern-making process
quicker, easier, and more accurate. This comprehensive guide
will demonstrate how both 2D drawing and 3D modeling tools
can be used together to streamline the design phase
of all your modeling projects and ideas.
This
title is currently scheduled to be released in late 2010.
To be notified when it becomes available, please join
our mailing list.
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| MODEL
DESIGN & BLUEPRINTING HANDBOOK, VOL 3 |
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The
MODEL DESIGN & BLUEPRINTING HANDBOOK series continues
in a third planned volume.
In
VOLUME 3,
you'll explore new modeling frontiers as you learn how to
turn your finished drawings into usable materials and components
in the real world:
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Find out how to bring 3D models to life using rapid prototyping
technology.
- Gain
an understanding of the capabilities and methods surrounding
machine output -- including laser-cutting, 3D printing,
and CNC processes.
- Learn
how to convert 2D drawings into useable artwork for making
decals, dry transfers, and even custom photo-etched parts.
This
unique guide will bring it all together in an easy-to-understand
format that will help you take your modeling projects to the
next level!
Availability
of this title is contingent on sales of the Second Edition
of Volume 1 and also the planned release of Volume 2 in 2010.
To
be notified when this book becomes available, please join
our mailing list.
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HOW
TO DRAW ANYTHING WITH A COMPUTER
A Quick-Start Guide for the Craftsman, Hobbyist, and
Do-It-Yourselfer |
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Computers
provide powerful and easy-to-use tools for creating many different
kinds of drawings. Best of all, you dont need to be
a trained artist in order to use them! In fact, there are
many ways non-artists can use the computer to make clean and
professional-looking drawings for their projects.
In
HOW TO DRAW ANYTHING WITH A COMPUTER: A Quick-Start Guide
for the Craftsman, Hobbyist, and Do-It-Yourselfer,
see how to get up and running quickly in order to make the
drawings you need for your next project. This handy guide,
written by a computer artist with more than 20 years of practical
experience, explains all the basics you need to know in a
format that is easy to understand.
This
title is currently scheduled to be released in Fall 2010.
To be notified when it becomes available, please join
our mailing list.
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EASY
PROJECT MATH
A Problem-Solving Guide for the Craftsman, Hobbyist,
and Do-It-Yourselfer |
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Math
can come in very handy when working on a variety of project
tasks. Often knowing the right formula (and how to use it)
can make all the difference when you are trying to get things
done. Fortunately, you dont need to be a math genius
to take advantage of many powerful and easy-to-use formulas
and shortcuts that can help streamline your projects.
In EASY PROJECT MATH: A Problem-Solving Guide for the Craftsman,
Hobbyist, and Do-It-Yourselfer, youll learn how
to read, understand, and work with basic mathematical formulas.
Then, once you are up to speed, see how to work with area,
volume, and scale calculations, along with basic fractions,
fundamentals of geometric shapes, and a variety of other useful
formulas.
This handy guide explains the basics in a format that is very
easy to understand and apply. Whether you struggled in math
class or got straight As, youll find this book
to be a helpful review and primer on the basics.
This
title is currently scheduled to be released in Fall 2010.
To be notified when it becomes available, please join
our mailing list.
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